3D Design
This class taught me several lessons on digital modelling and texturing. There was a lot of experimenting to figure out how to digitally create different materials from various plastics, to steel, to glass.

Alongside some of my finished projects you can see my process from quick, simple shapes, to a detailed wireframe with thousands of curves, to the finished textured project.
Toy Phone
The Fisher Price variety; for this assignment I had to gather my own references. I couldn't find every angle for the toy, and as such I had to get creative filling in certain details, as I have never seen this toy in real life.
The biggest challenge was smoothing out the sharp angles. When working with an object with this many corners, its easy to lose track of what you worked on before, and accidently scramble the edges, which creates unnatural creases on the 3D model.
Tricycle
My second to last assignment. I learned a lot about the different layers involved in texturing, which not only include the colors, but finer details like grain, scratches, and reflections.
I struggled with representing the red paint over-top the metal body, there was no easy way to make a single object that reflects different amounts in dfferent colors along different parts.
Final Project
For the final, I was allowed to choose between a tool box, or modelling a concept artwork of my choosing. I chose concept art based on the video game Splatoon; a multiplayer shooter where common household items are turned into paintguns.

Below are two angles for each weapon, in their fully modeled and textured forms, fully modeled and textured grey, and the wireframes.
The fully textured images are meant to mimick the style of in-game displays for the weapons.

(Left) The Shotpull Splatling - A gattling gun made out of an espresso machine. Easily the most detailed model I have made throughout this class. A teardown of this would have at least a dozen unique pieces with a dozen more if I had modelled the inside. Original design by Alpha Gamboa.
(Middle) The Sprayer - A spray can turned sentry gun. The paint on the inside was a fun challenge for me to figure out. I had to model the paint, and then create two seprate objects for the glass. One layer was the lines marking the paint level, the other was for subtle reflections coming off the glass. An extra light was placed inside, or else the inside was completely black. Original design by SrHerbii.
(Right) The N-Zap '85 - A repurposed 80's toy now outfitted to fire paint. This concept was not based of any drawing but off the NES Zapper toy from the 80s. The light-grey plastic piece has a very unique shape and I'm happy with how it turned out. Original design by Gunpei Yokoi.

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